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Published: 2011-06-27 16:07:32 +0000 UTC; Views: 1520; Favourites: 18; Downloads: 17
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Description
I was finally able to execute the wings this time. ^ ^Thanks to 's help.
This dragon gave me trouble, as I accidentally clicked triangular mesh when the last subdivision was applied-soaring the base points to 14 million-and it was almost to much for my poor DDr5 graphics card to handle. D:
Luckily, I has Decimation Master. This Zbrush version is neat, but I dunno were they put certain buttons. xP
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Comments: 18
jammin-cat In reply to Decadia [2011-06-27 19:23:52 +0000 UTC]
your a really random person, you know that D:
i give you a chezburger to nom on
👍: 0 ⏩: 1
jammin-cat In reply to Decadia [2011-06-28 17:25:48 +0000 UTC]
what? you dont like cheeseburgers?
picky...here have a cookie then
random person named decadia is random
👍: 0 ⏩: 1
Decadia In reply to jammin-cat [2011-07-01 06:47:45 +0000 UTC]
OMG COOKIES OEMRJEDBNFJBHDGKLSJDSBLFHDAKLHFSHVF
👍: 0 ⏩: 1
Decadia In reply to jammin-cat [2011-07-03 17:04:56 +0000 UTC]
owo They....are to must be eaten alive! O:
👍: 0 ⏩: 1
jammin-cat In reply to Decadia [2011-07-03 17:19:16 +0000 UTC]
yush.
argh such a cute dance *A*
👍: 0 ⏩: 1
Decadia In reply to jammin-cat [2011-07-04 14:32:20 +0000 UTC]
Yet it comes from such an oblivious source of prokaryotic pitiful Japanese website! D:
👍: 0 ⏩: 1
jammin-cat In reply to Decadia [2011-07-04 14:41:32 +0000 UTC]
yeah i guess
but its so cute x3
👍: 0 ⏩: 0
DeckardX08 [2011-06-27 16:41:33 +0000 UTC]
Interesting pose and good representation of the scales. Next time define an anatomic structure little harder before doing skin getails. Material choice is very... unusual, is it NormalsRGB blended with something?
👍: 0 ⏩: 1
Decadia In reply to DeckardX08 [2011-06-27 19:13:31 +0000 UTC]
Thanks. ^ ^
Haha, I didnt want it to look very musclular at first and then the scales made them show less. xD But yesh. :3
I used 7-10 different material passes through photoshop to get that effect. P: It has some sort of Mythril/crystal color with this. xP
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DeckardX08 In reply to Decadia [2011-06-27 19:19:29 +0000 UTC]
I see you were influenced by one of *KP-ShadowSquirrel latest pic)
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Decadia In reply to DeckardX08 [2011-06-28 00:38:39 +0000 UTC]
Not that much really, atleast not yet. xD I dont even know how he does the layers on the materials over Zbrush itself.
But what I really would love to do is the sparkle effect sometime so I saved it as a reminder. xP
These passes through photoshop were taught to me by an Eat 3D instructor 2 years ago. :3
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DeckardX08 In reply to Decadia [2011-06-28 08:49:27 +0000 UTC]
He did not combine these layers in Zbrush. He rendered a separate video file for each pass, then composed them in some video editing program, like Fusion.
But you can combine up to 3 shaders in Zbrush, if you'll copy them (CopySh and PasteSh in material palette) into DoubleShader or TriShader material template, then ajust blending options of each shader in its Shader Mixer subpalette. Personally, I don't like this method; it is less controlable than Photoshop composing.
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Decadia In reply to DeckardX08 [2011-06-28 17:17:31 +0000 UTC]
Ah, I see. xD I thought he had done it through zbrush. xP
Oh I see now, yush I'm toying with that right now.
Yeah, it is and its less simple than photoshop now that I'm messing with it.
OMG,Thanks again! Your advisory has done wonders.
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