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#supersmashbros #stageconcept #futureofsmashbros #gyromitestage #roboticoperatingbuddyfranchise
Published: 2020-07-08 03:21:56 +0000 UTC; Views: 986; Favourites: 5; Downloads: 0
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Description
How the Stage is Structured:The stage is the walk on walk off type, with the steel girders on the side of the stage being transparent. Occasionally the blue pipes or the orange pipes will move either up or down at random times, blocking off some areas and forcing the fighters to find a different way with navigating around the stage. Not sure I am right now is if the enemies and the explosives from Gyromite should be made use of in any way, but I can say for certain that the ropes are not climbable like they are in Gyromite for obvious reasons.
Stage Hazard Toggle:
If the enemies and the explosives from Gyromite are made use of, they don't appear when stage hazards are turned off. What definitely is not made use of when stage hazards are turned off meanwhile is that the pipes always stay in place.
Chances of this Stage ever Coming to be:
There's only been 2 NES games that made use of ROB, the only one of those that would work out for a Smash Bros. stage though is Gyromite, I mean look at Stack Up. I wouldn't mind though if other franchises ended up using a stage to be deemed as a stage for ROB in Smash Bros. though, for instance with the NES Pinball Game that features Mario or even a stage not represented with a fighter, but they shouldn't use a stage based off Donkey Kong Jr. or Donkey Kong III for ROB as that's something that would be definitely listed for the Donkey Kong Franchise if ever such a stage came to be. I also wouldn't mind if ever ROB were to have a stage that's from Brawl's Subspace Emissary one of these years.
Music that Plays on the Stage:
Of course the music we'd expect is from a portion of classic NES titles, for one with Brawl's Gyromite remix and maybe also a new Gyromite remix as well, whatever music doesn't play on the other stages based off NES Classics featured in the same game anyway.