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Colonel-Azzameen — Alison Texas WIP

Published: 2010-07-13 17:16:28 +0000 UTC; Views: 1256; Favourites: 10; Downloads: 27
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Description The armour colour is a bit off, but I didn't get around to edit the texture yet.
I made that picture as a test, and never thougth about uploading it.
But Promus-Kaa mentioning the stupidity of female armour in fantasy games / comics / cartoons / etc I just had to.
Because I think this proves a point that women can wear heavy armour, and still look good and sexy.

Take that, Witchblade!
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Comments: 12

korblborp [2010-07-14 03:34:16 +0000 UTC]

of course, i hate to point this out, it's not exactly halo-derived armor or weapons...

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Colonel-Azzameen In reply to korblborp [2010-07-14 05:32:18 +0000 UTC]

Yeah well, I take what I can.
And in that case it didn't include standard issue Freelancer armour. I rather doubt that it's available anywhere.
Found the weapons once, but the files were empty and the guy making them doesn't react to any messages.

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korblborp In reply to Colonel-Azzameen [2010-07-14 05:40:20 +0000 UTC]

i keep planning on doing armor parts in Cinema4D, but i procrastinate...

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Colonel-Azzameen In reply to korblborp [2010-07-14 10:36:23 +0000 UTC]

Procra...what?

Cinema, huh? Any chance you can make them Poser / DAZ|Studio compatible?

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korblborp In reply to Colonel-Azzameen [2010-07-14 12:08:27 +0000 UTC]

procrastinate = put off what you can (or should) do now until later. i get bored or distracted easily, especially from sit-down tasks, even when it's something that I want to do. sometimes i get on a roll, though, and build a starship. or an awkward Megatron. i once made a rough person in an afternoon without really realizing how much time i took; then i tried to rig it, and got frustrated...

since it was, in fact, my original plan, probably. they wouldn't have proper texturing, not that i know how to texture properly, or think i should rely on textures and not the actual structure. each piece would have to be positioned separately. if only i had Interposer...

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Colonel-Azzameen In reply to korblborp [2010-07-14 12:23:43 +0000 UTC]

Sounds like me.

Meh, textures are overrated.
And about the pieces having to be positioned separately, I think I can manage.
Had to do the same for the Mando armour I found.

For the time being, I'll just use this armour.

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korblborp In reply to Colonel-Azzameen [2010-07-15 20:13:24 +0000 UTC]

another idea i had involves putting textures of the armor plates on an article of clothing, with it transparent between them, turning off 'bend' and putting it on over a figure with either a black texture map or wearing a black catsuit...

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Colonel-Azzameen In reply to korblborp [2010-07-15 20:57:30 +0000 UTC]

Judging by the shape of the plates and how the chest/shoulder piece stands off...
Not likely to work.
But yeah, the basic idea is not bad.

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Dark--Seraph [2010-07-13 22:48:15 +0000 UTC]

nice, and yeah, female armor in most fantasy settings seems to equal the less you waer, the better protection it offers, good fo cheesecake art work, but can get old fast.

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Colonel-Azzameen In reply to Dark--Seraph [2010-07-14 05:32:43 +0000 UTC]

Exactly.

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Promus-Kaa [2010-07-13 17:18:00 +0000 UTC]

Hell yeah, brother!! Good work here!!

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Colonel-Azzameen In reply to Promus-Kaa [2010-07-13 17:20:33 +0000 UTC]

Thanks, man.

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