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jetryl [11887387] [] "pixel artist/programmer"

# Statistics

Favourites: 1; Deviations: 13; Watchers: 414

Watching: 44; Pageviews: 23916; Comments Made: 154; Friends: 44


# Comments

Comments: 107

EarthmasterIndustry [2018-12-12 00:47:08 +0000 UTC]

I aspire to one day do the things you do. I have begun on a path towards game art/development myself but you are leagues ahead of my current level. +Respect

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Menurns [2014-01-18 21:29:17 +0000 UTC]

Hello fellow programmer! I love your work, Wesnoth is especially!

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worldwithoutwords [2012-10-13 02:29:37 +0000 UTC]

Good stuff man : )

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kevinvanderven [2012-04-11 18:15:09 +0000 UTC]

a man* and his blob.

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emoTsai [2012-02-27 23:17:33 +0000 UTC]

Hey, do you mind if I use the Fire Dragon for a project? I will give full credit to you, of course.

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jetryl In reply to emoTsai [2012-03-04 20:24:47 +0000 UTC]

sure, knock yourself out

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emoTsai In reply to jetryl [2012-03-05 12:16:24 +0000 UTC]

K thanks.

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jetryl [2012-02-13 02:22:51 +0000 UTC]

GODDAMN! [link]

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Karoiii [2012-01-18 13:37:54 +0000 UTC]

you are amazing O.O
keep posting these great works!
kissu

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jetryl In reply to Karoiii [2012-01-19 00:01:34 +0000 UTC]

Thanks!

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scorpafied [2012-01-18 02:20:11 +0000 UTC]

impressive gallery. i've added you to my watch list.

also i here your looking for some good animators. why not ask the legendary "fool". his a great animator and if he has the time i'm almost curtain he'd accept the offer.

worst case senario he says no and you keep looking. so whats to lose?

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jetryl In reply to scorpafied [2012-03-26 09:20:14 +0000 UTC]

Mostly because I'm looking for schlep work. It's reasonably high-skill requirement, doing walk cycles and such, but it's really boring and procedural, and a lot of decent pixel-artists can do it. It's doing all the boring filler-animations that make up a tactical game like FFT (in this case, they're for wesnoth). They need to be well-done, but they need to NOT break the mold.

If I'm gonna tap fool for something, it ought to be something he's uniquely suited to; something he can do well that other people couldn't. Because even with money to motivate people, an individual person is a limited resource.

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jetryl [2012-01-11 10:51:45 +0000 UTC]

I should make that mushroom my avatar.

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kevinvanderven In reply to jetryl [2012-01-11 11:39:26 +0000 UTC]

you should..

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lucas-irineu [2011-04-01 16:14:27 +0000 UTC]

Just wondering, why exactly are you looking for skilled pixel art animators? You seem to be a good enough artist to do pretty much anything you want by yourself. Finding someone who's better at you might be a difficult task. Just saying.

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jetryl In reply to lucas-irineu [2011-04-04 06:13:26 +0000 UTC]

Because two of me is 2x more art than one of me. A huge game like wesnoth is just too much work for one guy, no matter how good he is (and there are plenty out there much better than me).


Wesnoth has money and we want to hire people (at a good working wage, not cheap indie prices!) to animate our sprites - just like a real commercial company would.

We're looking to do it, currently, at $250 per character, 2 directions of animation, and the characters are already designed, so we're just looking for skilled animators. That last bit makes it much easier to fulfill, since character design and animation skills often don't overlap.

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lucas-irineu In reply to jetryl [2011-04-04 22:45:57 +0000 UTC]

Good working wage instead of cheap indie prices? Well, that sounds like something most pixel artists would love to work for. I'm nowhere near being good enough for something like this, but I'll be sure to let some good people know about it.

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Poki-art [2011-03-31 16:24:41 +0000 UTC]

wow, you have some amazing pixel works. i would love to see more like those animated characters. good job!

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Tioluko [2011-02-27 19:57:26 +0000 UTC]

You have some amazing work
watched :3

(maybe more inspiration for me returning to pixel practice Γ§.Γ§)

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kevinvanderven [2010-12-18 10:43:16 +0000 UTC]

Thanks for the watch.

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jetryl In reply to kevinvanderven [2010-12-29 22:49:18 +0000 UTC]

Hey, hey - no need. You've got some awesome stuff there, good sir.

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kevinvanderven In reply to jetryl [2011-01-04 16:46:02 +0000 UTC]

Thank you dear sir.

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TheLupineOne [2010-11-24 23:36:09 +0000 UTC]

NOT available for hire, commission, or to work on your project. Please don't ask.

This went up today, the day you got a DD. True or false?

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jetryl In reply to TheLupineOne [2010-11-25 09:50:12 +0000 UTC]

It went up when I got my last DD, because I got like 5-something requests. I mentioned "wanting to make an RPG", but I wasn't lamenting having not run into the right people, but being short on time, myself. I mean, I'm making two sweet games right now - I just wish an RPG was one of them.

Same with an FPS, a free-movement fighting game, a RTS, an MMO, several puzzle games, et cetera, et cetera. I just have way too many ideas and way too little time to do them in.

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TheLupineOne In reply to jetryl [2010-11-25 09:55:13 +0000 UTC]

oh, you got a DD before?

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jetryl In reply to TheLupineOne [2010-11-27 07:29:01 +0000 UTC]

Believe it.

Honestly, though? It was for some tiny RPG icons, and I personally was a bit bewildered what people saw in them, since they're just run of the mill stuff for me, but ... hey - I won't turn that down.

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TheLupineOne In reply to jetryl [2010-11-27 09:18:15 +0000 UTC]

can you show me?

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jamuko [2010-11-24 13:57:18 +0000 UTC]

Oh wow, you made Wesnoth? Awesome! I just came here by means of your Fire Dragon DD (like many others I'm sure) and I think I'll have to give you a watch!

It's been quite a while since I last played Wesnoth, but maybe I'll check it out again soon.

Awesome work.

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jetryl In reply to jamuko [2010-11-25 09:51:37 +0000 UTC]

Why thank you.

And yeah, wesnoth is on a slow process of polishing up the stuff in the game. It's really getting better over time.

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jamuko In reply to jetryl [2010-11-27 14:33:13 +0000 UTC]

Awesome. I think the last time I played it was way back in 2005 or so, so I'd be really interested in seeing how it's changed since then!

By the way, I just downloaded your Frogatto game, so I look forward to seeing how that is. I love the pixel art in the screenshots.

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TheLupineOne In reply to jamuko [2010-11-24 23:36:22 +0000 UTC]

Fancy bumping into you here!

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jetryl [2010-11-21 09:29:06 +0000 UTC]

Here be dragon(s).

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jetryl [2010-10-21 11:11:11 +0000 UTC]

Days, possibly months later... nothing has been updated.

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Adkage [2010-09-07 14:46:29 +0000 UTC]

Wow, all your sprites looks so professional! Do you work for a game developer or something? ^^
I really hope you will make more! +watch

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jetryl In reply to Adkage [2010-10-21 11:14:34 +0000 UTC]

Yes. Read my deviantID; download my games. Enjoy.

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Nazerine [2010-08-02 22:32:05 +0000 UTC]

Woah; hadn't realized you were on here…or rather, when I checked last year (or the year before?) you weren't.

Anyway, Skizzaltix here--watching you because your sprites are one of the things I look forward to every time I actually get around to downloading then newest version of Wesnoth or Frogatto c:

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jetryl In reply to Nazerine [2010-08-31 22:39:18 +0000 UTC]

Oh, sweet. Your post just made my day (given the relative bleakness of this page which hasn't updated in the past few months).

I really need to get some frogatto stuff/etc up here.

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Nazerine In reply to jetryl [2010-09-03 06:52:50 +0000 UTC]

Please do!

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jetryl [2010-07-16 10:54:09 +0000 UTC]

I've decided I'm going to release my RPG items as public domain:
[link]

You may use them for any purpose. You don't have to give credit. Yes, there are no strings attached. Make Cool Games.

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wonderinaliceland [2010-05-12 14:41:17 +0000 UTC]

I looove your work, thanks for the watch!

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jetryl In reply to wonderinaliceland [2010-05-13 09:15:46 +0000 UTC]

Thanks!

(actually I won't lie, your chun-li sprite may have been a factor in inspiring me to do one of my own ... which I don't know how to say without it sounding slightly creepy. But I did want to say it because it's cool to know you can inspire completely random strangers.. )

Keep making cool stuff.

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wonderinaliceland In reply to jetryl [2010-05-16 18:28:54 +0000 UTC]

Not creepy!

I'm so inspired that you're actually working on some games. I aspire to making one at some point, but it's so much work. XD

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jetryl In reply to wonderinaliceland [2010-06-03 04:56:46 +0000 UTC]

Yeah, no kidding. (This is not necessarily directed at you, just more of a PSA: )

The hardest thing about working on a game is maintaining motivation. I hate to use the term "honeymoon", but that's pretty much exactly how it works - there's this initial period of awesome motivation, when you feel like kicking ass all day long and you get tons done. But then, no matter how cool your project is, you've just been way too exposed to it, and it loses the magic. It really has nothing to do with the quality of the project; no matter what it is it just stops being fun once the novelty wears off.

Sometimes the magic will come back, but the key thing is that there WILL be some major periods of time when you hate your project. Half of those times you'll just want to reboot and do it differently. It's times like that that you need to stick to your guns and actually -finish- the project you start. Not reboot it, not switch to doing something else - finish it. It hurts, but it's the key different between being an *actual* game developer, and a "wannabe" game developer.


The huge reason we always tell people to start small isn't that they aren't *able* to finish stuff; most people do enough free-time stuff that they're fast enough to do it. The problem is that by the time they're halfways there - they usually no longer *want* to.


If you keep it small, then finishing it after you've started to hate it is easy. But if your game is this huge, ridiculous, sprawling dream-project, there's no way you can finish it after you start to hate it.

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jetryl [2010-05-12 09:52:55 +0000 UTC]

If you have random videogame art lying around collecting dust, maybe for a project that isn't going anywhere, consider showing these guys some love:

[link]

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jetryl [2010-05-12 09:51:14 +0000 UTC]

Note to random pixel/other artists: If you've got art that was made for a game project that's not going anywhere, consider showing these guys some love:

[link]

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jetryl In reply to jetryl [2010-05-12 09:53:41 +0000 UTC]

I double post because I rule. Either that or the internets had a caching error.

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jetryl [2010-05-05 06:39:17 +0000 UTC]

Hrm, hrm.

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pixel-artists [2009-12-08 07:40:49 +0000 UTC]

really nice work here!

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happip [2009-11-28 18:47:49 +0000 UTC]

thanks for the watch!

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jetryl In reply to happip [2009-12-09 11:25:40 +0000 UTC]

Couldn't let a good Pixelartist down, now could I?

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